![]() Engaging in grisly missions would leave the gentle townsfolk cold, unwilling to help when things went wrong, and refusing to pay the blacksmith and then slaughtering him mercilessly when he took up arms meant no sword upgrades. More than just whether you said "Yes" or "No" in a particular dialogue tree, characters would react to you differently depending on your behaviour as well as dialogue, and most importantly in turn this affected your options. However it was actually a rather clever threaded narrative that branched in various directions depending on your actions. It was a simple-looking third-person action affair - easily dismissed as twaddle with a pretty ropey game engine, some occasionally shocking graphics and sound, and a story that meandered before being terminated completely in the event of death. Way of the Samurai, for those who missed it (and that's 99.9 per cent of you, sadly) was set over three days and concerned a wandering ronin's passage through the mountainside town of Rokkotsu Pass. We'll deal with Riding Spirits II in a separate item, but first we'd like to pat Capcom on the back, in fact hug them, and plant strawberry kisses on their sainted cheeks for daring to take a chance on Way of the Samurai 2, the sequel to a critically and commercially unsuccessful game that we've always maintained had plenty of value. Riding Spirits II is a motorbike racing game due out in March, to be followed soon after in the slightly hazier "Spring" bracket by Way of the Samurai 2. Funnily enough, both are Japanese-born sequels from Spike. Capcom continues to enhance its publishing credentials this week, bringing two more third party games under its wing for release throughout PAL territories next year. ![]()
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